(As much as I bad-mouth the Chimera Ant arc, this
episode was spectacular)
Hunterx Hunter (2011) - 6-6.5/10
Shounen series are some of the most iconic and well-known in
anime, regardless of their level of quality.
Hunter x Hunter (HxH) makes an attempt to buck the usual shounen
stereotypes or employ them in creative ways while still sticking with the
endearing simplicity of the genre.
Take Gon, the series' protagonist. A mixture of Luffy's dreams of adventure and
Goku's half-feral wild child, Gon encapsulates many of the qualities one would
expect. He has transparent motivations,
an innate sense of justice, sticks by his friends, and has vast potential to
become the best there ever was. The
primary story is built around him becoming a Hunter and finding his father.
Building on this common foundation, HxH then purposefully alters the standard narrative. Take, for instance, the classic shounen structure in which the protagonist always seems to encounter opponents he can barely defeat, while his friends confront appropriately-powered henchmen. In HxH, Gon is not always the primary player. He only survives the Hunter Exam due to Hisoka's twisted generosity. Later in the story the heavy-hitters such as the Zoldycks, Chrollo, or Meruem are never directly matched against him. Despite being the main character, Gon's contributions to the situation are often marginal. The author of this series was clearly familiar with battle shounen and knew how to both give his audience what they wanted while keeping it fresh.
Unfortunately, the series simply loses its way after a period of time. Novelty gives way to brittle plot
elements and poorly-paced story, culminating in an experience which feels far
closer to the standard shounen mold.
Ultimately while HxH does encapsulate some original ideas and can boast
a few excellent episodes it fails to go the distance.
The Good:
Easily the best part of HxH relative to other series are the
villains. Most of the time villains
exist for one purpose in shounen: to be defeated. Before that point they are contract-bound to
gloat over their superiority, refusing to lift a finger to stop the heroes from
running amok until it is too late.
Essentially they are written as though their lives revolve around the
protagonists. HxH goes out of its way to
embellish its antagonists, giving them a separate existence outside of the
current context we have encountered them. The
two that stand out the most are Hisoka and the Phantom Troupe.
Hisoka is arguably the best character in the entire
series. His
visual design elegantly portrays what he is about, reflecting his mysterious
nature (face paint), utilization of illusion (clown/carnival), and wild card nature
(the suit symbols). And yet, it isn't
overdone. We see him without his mask,
so we know he isn't some monster from beyond.
We learn the secrets of his deceptions, yet this doesn't make him any
less potent. And finally we are fully
told about his motivations yet this does not make him more predictable. What finally pushes Hisoka to the top is
that the series manages to keep him in the right balance of relevant but not
central. He frequently interacts with
the protagonists, but defeating him is not the end goal. Ultimately he is a clever independent
personality that sometimes aids the protagonists, sometimes opposes them, and
the rest of the time pursues his own desires without having to relate them to
the main characters.
The Phantom Troupe also goes into my book as an evil
organization done right. Like Hisoka
above they have an independent existence.
During the Yorknew Arc their paths temporarily cross with Gon, Killua,
and Kurapika but that is all. This isn't a defining moment in their organization's
history. They aren't wiped out nor does
Kurapika resolve his business with them. The members of the Troupe also had positive attributes without the series trying to
redeem them. They shared a profound
sense of loyalty and camaraderie, joked with each other, and felt
deeply when they lost members. But the series never tried to justify them for this: they were still in
the business of killing and stealing even if they were nice to each other. In this regard it was very refreshing to have
a shounen recognize that the bad guys don't have to be 100% evil to still count
as villains.
This segues into my compliments for the best segment of the
series: the Yorknew arc. It is
the arc that best exemplifies all of the positive features I have listed so
far. It has an interesting plot that
does not always default to combat to resolve situations. Both sides are intelligent and act in
convincing ways that keep the outcome from being certain, with Hisoka in the
middle playing his own game. Gon and
Killua, rather than flying to the rescue, are actually taken hostage and have
to be ransomed back. In the end,
surprisingly little is resolved. It is
true that Kurapika manages to kill both Uvo and (indirectly) Pakunoda while
disabling Chrollo, but that isn't the end of the Troupe or his quest. It even manages to introduce a few side
characters, such as Melody, who actually complement the arc rather than
detracting from it. The Yorknew arc bucks every trend I've come to expect from shounen while still
managing to be entertaining with a satisfying conclusion.
Finally, I want to give some credit to Meruem. While I consider the Chimera Ant arc as a whole a wreck, Meruem himself is a good character. Just how the Phantom Troupe is an example of how to write an evil organization, Meruem is the the right way to create an intelligent villain that has a change of heart. He is effectively a toddler with nearly unlimited capacity, born knowing that he is King and innately feeling his superiority to all life. When this view is disrupted by Komugi, as he cannot best her, he does not dismiss her or fall into mental disarray. He adjusts his view, encompasses this new information, and adjusts his estimation of humans. We see this when he is talking to Netero: he admits that humans have some value, and that rather than have them all consumed he believes that they ought to be preserved. This may not sound impressive from our vantage point, but for Meruem this is a shockingly rapid adjustment in a short period of time. He truly is the most perfect being in the HxH universe, capable of both amazing physical and mental feats. It is a shame that he is weighed down by the mire that is the Chimera Ant arc.
The Bad:
As already indicated, the primary problem with HxH is that
it does not manage to keep the quality of the Yorknew arc for the rest of the
series. We see the first glimmerings of
this during the Greed Island arc, where the villains are one-dimensional and many of the victories are achieved more and more through grit alongside planning. But it is the Chimera Ant arc
that truly fails the series. It was a protracted mess filled with stock villains and excessive time
devoted to unimportant side characters.
Nobody, I repeat nobody, wanted to see that much of Ikalgo. The plot was also necessarily simple: because
the Chimera Ants' existence was antithetical to that of humanity the only
possible conclusion was elimination.
But the final nail in the coffin was the destruction of
consequence. At the end of the
Greed Island arc we see the first stumble with the Breath of the
Archangel healing Gon's missing arm. Up until that point, events had serious ramifications that could not be undone. The Chimera Ant arc takes this further by introducing pseudo-reincarnation in the form of new ants, negating the finality of death. While this allows for touching reunions, it ruins the impact of the events. This culminates in the final arc with Alluka, who is an incarnation of the Dragon Balls. She is able to wish away the debilitating effects of Gon's sacrifice, making it no sacrifice at all. It is this that, in my opinion, really harms HxH at the end.
These shortcomings also begin to painfully highlight the
ridiculousness of Gon and Killua's development.
While it is simply accepted in these series that our young heroes will
have exceptional ability, these two abuse it to a degree that destroyed my
suspension of disbelief. Training that
should have taken months or years was completed in a single weekend. At first I believed the author was poking fun at this trope, but the repeated reliance on these shortcuts made it a bad joke.
Finally, I want to remark on a philosophical problem I saw
with HxH: it wanted to be better than its audience could support. The author sought to demonstrate the
inner mental workings and shifts of personality for a variety of major and
minor characters. Everybody in the HxH
universe is meant to be 'real', rather than just a throw-away used for a few
scenes or episodes. This is a laudable
goal, especially for an anime that is more than a niche artistic
piece. However, this creates a problem:
good character development is usually accomplished with hints. How a person reacts, the words they choose, and
the actions they take all give insight into their inner workings. But the audience of HxH is, frankly, that of
the average shounen series. Because of
this it has to satisfy the lowest common denominator and it cannot risk having
these subtle cues being missed. So it
falls back on exposition. A lot of it.
Exposition in itself isn't bad. Often it is what is needed to ensure that
key ideas are clear. But in HxH
it overstepped its boundaries, where the narrator became more and more
compelled to explain every single event. "Gon was shamed." "The King had never felt something like
this before." "Knuckle then
made a poor decision." When
exposition reaches this level it interferes with the actual story and throws
its shortcomings into sharp relief.
Perhaps I am being too demanding of the series, but given its apparent
goals I feel this criticism is fair.
In conclusion, I went into HxH with relatively low
expectations and was pleasantly surprised by my initial experience. Even as I watched the series go downhill it
continued to demonstrate sporadic moments of quality. Despite my criticisms I would still rank this
as the best shounen series I have ever seen, and regret that it squandered so
much of its potential.
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